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RamdomChaos Generic XNA - Volumetric Clouds IX RamdomChaos Generic XNA - Volumetric Clouds IX
Posted by: NemoKradXNA

Video duration: 607 seconds

So, more clouds I guess, now with some color variation and the start of formation and disipation...long road this one...

Related: clouds, randomchaos, volumetric, xna

RandomChaos Generic XNA - Volumetric Clouds VIII RandomChaos Generic XNA - Volumetric Clouds VIII
Posted by: NemoKradXNA

Video duration: 152 seconds

Just more of the same, just added my infant Physics engine to it, still much to do, will I ever sleep again????

Related: clouds, randomchaos, volumetric, xna

ReMix 08 VI ReMix 08 VI
Posted by: NemoKradXNA

Video duration: 205 seconds

This is where I was upto about a week ago, the 23rd of August.

Related: randomchaos, remix08, xna

RandomChaos 3D Engine Physics RandomChaos 3D Engine Physics
Posted by: NemoKradXNA

Video duration: 79 seconds

Still not got it right, but thought I would post a progress clip. Physics hurts.....lol

Related: 3d, engine, randomchaos, xna

RandomChaos 3D Engine with C++ RandomChaos 3D Engine with C++
Posted by: NemoKradXNA

Video duration: 122 seconds

So, I have started to dabble with C++, I intend to port my XNA C# code over to C++, should be interesting eh...

Related: 3d, c++, chaos, engine, random

RandomChaos Generic XNA - Volumetric Clouds VII RandomChaos Generic XNA - Volumetric Clouds VII
Posted by: NemoKradXNA

Video duration: 337 seconds

Well done a bit more work to it and added my dynamic sky sphere. This clip shows them both in action, flying through day and night.

Related: clouds, randomchaos, volumetric, xna

RandomChaos 3D Terrain in C++ RandomChaos 3D Terrain in C++
Posted by: NemoKradXNA

Video duration: 136 seconds

So, this is the next clip in my C++ adventure. I have now got my XNA terrain shader working in my C++ implementation. Good stuff eh!

Related: 3d, c++, engine, randomchaos

RandomChaos 3D Engine - More Testing RandomChaos 3D Engine - More Testing
Posted by: NemoKradXNA

Video duration: 203 seconds

So, I have added some more post processing effects, also a basic terrain. This was to show the interaction of the post proecssing, with the terrain and the GSM. The post processing can be inclusive or exclusive of the GSM and the GSM can also be playing it's own post preocessing. I have added my physics engine, but that will be for another clip.

Related: 3d, engine, randomchaos, xna

RandomChaos Generic XNA - Water Shader RandomChaos Generic XNA - Water Shader
Posted by: NemoKradXNA

Video duration: 157 seconds

I can't remember where I found this shader, but I am glad I did. I think it has the same functionlaity as the NVIDIA shader, but the perf is better.

Related: generic, randomchaos, water, xna

RandomChaos Generic XNA - Volumetric Clouds VI RandomChaos Generic XNA - Volumetric Clouds VI
Posted by: NemoKradXNA

Video duration: 255 seconds

Clip number six. I have altered the sprite sheet and am now using Ninians sprite sheet, this is a sheet full of alpas and so had to alter the shader a little. The effect I think is a more natural looking cloud. I have also added some terrain to give a point of reference.

Related: clouds, randomchaos, volumetric, xna

RandomChaos Generic XNA - Volumetric Clouds IV RandomChaos Generic XNA - Volumetric Clouds IV
Posted by: NemoKradXNA

Video duration: 182 seconds

In this clip I am showing the two particle types the system now supports. PointSprites and now Billboards.

Related: clouds, randomchaos, volumetric, xna

ReMix 08 IV ReMix 08 IV
Posted by: NemoKradXNA

Video duration: 187 seconds

Four days later I had got to this stage. Particles and bullets

Related: randomchaos, remix08, xna

RandomChaos 3D Engine - Physics RandomChaos 3D Engine - Physics
Posted by: NemoKradXNA

Video duration: 69 seconds

This is the initial integration of my current physics engine. It still has a few bugs which I intend to iron out before I finish off the rigid body physics, then on to rag doll.... Oh, and before you mention it, yes I know the clip needs some friction in there :P

Related: 3d, engine, randomchaos, xna

RandomChaos Generic XNA - Fire RandomChaos Generic XNA - Fire
Posted by: NemoKradXNA

Video duration: 84 seconds

Well, have had a flame shader by NVIDIA for a while now and have not really been able to implement it too well. Think I may have got a use for it now.

Related: fire, randomchaos, xna

RandomChaos Generic XNA - Volumetric Clouds V RandomChaos Generic XNA - Volumetric Clouds V
Posted by: NemoKradXNA

Video duration: 146 seconds

In this fifth clip I am showing a cloud field built using a single cloud object and how I have altered the shader to give better fly throughs.

Related: clouds, randomchaos, volumetric, xna